Cheats

Skills

Bondage

SkillChange('Bondage', 10);

Dressage

SkillChange('Dressage', 10);

Evasion

SkillChange('Evasion', 10);

Infiltration

SkillChange('Infiltration', 10);

Self Bondage

SkillChange('SelfBondage', 10);

Willpower

SkillChange('Willpower', 10);

Lockpicking

SkillChange('LockPicking', 10);

Reputation

Become 100% Submissive

ReputationChange('Dominant', -200, true);

Become 100% Dominant

ReputationChange('Dominant', 200, true);

Arcade/Kinky Dungeon

ReputationChange('Gaming', 100, true);

Gambling

ReputationChange('Gambling', 100, true);

LARP

ReputationChange('LARP', 100, true);

Maid

ReputationChange('Maid', 100, true);

ABDL

ReputationChange('ABDL', 100, true);

Nurse

ReputationChange('Asylum', 200, true);

Asylum Patient

ReputationChange('Asylum', -200, true);

Kidnap

ReputationChange('Kidnap', 100, true);

Misc

Add 99999 money

Player.Money = 99999;ServerPlayerSync();

Add all items to inventory

AssetFemale3DCG.forEach(group=>group.Asset.forEach(item=>InventoryAdd(Player, item.Name, group.Group)));ServerPlayerInventorySync();

Remove all items from inventory

Player.Inventory = [];ServerPlayerInventorySync();

Reveal all passwords for password locks

CharacterGetCurrent().Appearance.filter(f => ['PasswordPadlock', 'CombinationPadlock'].includes(f.Property?.LockedBy) || f.Property?.LockPickSeed).forEach(i => console.log(`${i.Asset.Name}: ${InventoryGetLock(i).Asset.Name} ${i.Property.Password || i.Property.CombinationNumber || i.Property.LockPickSeed}`));

Remove Owner

ManagementReleaseFromOwner();

Exit Extreme mode

Player.Difficulty = [];

Remove owner/slave collar

ServerSend('ChatRoomChat', { Content: 'PlayerOwnerCollarRelease', Type: 'Action', Dictionary: [{Tag: 'DestinationCharacterName', Text: Player.Name, MemberNumber: Player.MemberNumber}] });LogAdd('ReleasedCollar', 'OwnerRule');