Skills
Bondage
SkillChange('Bondage', 10);
Dressage
SkillChange('Dressage', 10);
Evasion
SkillChange('Evasion', 10);
Infiltration
SkillChange('Infiltration', 10);
Self Bondage
SkillChange('SelfBondage', 10);
Willpower
SkillChange('Willpower', 10);
Lockpicking
SkillChange('LockPicking', 10);
Reputation
Become 100% Submissive
ReputationChange('Dominant', -200, true);
Become 100% Dominant
ReputationChange('Dominant', 200, true);
Arcade/Kinky Dungeon
ReputationChange('Gaming', 100, true);
Gambling
ReputationChange('Gambling', 100, true);
LARP
ReputationChange('LARP', 100, true);
Maid
ReputationChange('Maid', 100, true);
ABDL
ReputationChange('ABDL', 100, true);
Nurse
ReputationChange('Asylum', 200, true);
Asylum Patient
ReputationChange('Asylum', -200, true);
Kidnap
ReputationChange('Kidnap', 100, true);
Misc
Add 99999 money
Player.Money = 99999;ServerPlayerSync();
Add all items to inventory
AssetFemale3DCG.forEach(group=>group.Asset.forEach(item=>InventoryAdd(Player, item.Name, group.Group)));ServerPlayerInventorySync();
Remove all items from inventory
Player.Inventory = [];ServerPlayerInventorySync();
Reveal all passwords for password locks
CharacterGetCurrent().Appearance.filter(f => ['PasswordPadlock', 'CombinationPadlock'].includes(f.Property?.LockedBy) || f.Property?.LockPickSeed).forEach(i => console.log(`${i.Asset.Name}: ${InventoryGetLock(i).Asset.Name} ${i.Property.Password || i.Property.CombinationNumber || i.Property.LockPickSeed}`));
Remove Owner
ManagementReleaseFromOwner();
Exit Extreme mode
Player.Difficulty = [];
Remove owner/slave collar
ServerSend('ChatRoomChat', { Content: 'PlayerOwnerCollarRelease', Type: 'Action', Dictionary: [{Tag: 'DestinationCharacterName', Text: Player.Name, MemberNumber: Player.MemberNumber}] });LogAdd('ReleasedCollar', 'OwnerRule');